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BrainyHand: a wearable computing device without HMD and it's interaction techniques

Published: 26 May 2010 Publication History

Abstract

Existing wearable devices like an eyeglass-type head-mounted display(HMD) are very bulky and cannot be worn everyday. On the other hand, the earphone is popular wearable device, bacause it is small. However, the earphone cannot be used as an interaction device because of the lack of input and visual feedback components. In this paper, we propose BrainyHand - an enhanced earphone device for use in interaction systems. BrainyHand consists of a color camera and a laser projector. The camera recognizes the user's hand gestures for the input. For the visual feedback, the images projected on the user's hand or other nearby objects or surfaces using the projector. Since laser microprojector is becoming small, we expect this device configuration would eventwally a become as small as today earphones. We introduce several interaction methods based on hand gesture recognitions and object detections.

References

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T. Emi and H. Kiyoshi. Personalized color system for robust extraction of skin-color. The Virtual Reality Society of Japan, 12(4):471--478, 2007.
[2]
P. Mistry, P. Maes, and L. Chang. Wuw - wear ur world: a wearable gestural interface. In CHI EA '09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, pages 4111--4116, New York, NY, USA, 2009. ACM.
[3]
K. Takeshi, K. Takekazu, K. Masakatsu, K. Jung, and E. Ken. A functionally-distributed hand tracking method for wearable visual interfaces and its applications. In IAPR Workshop on Machine Vision Applications (MVA2002), pages 84--89, 2002.
[4]
E. Tamaki, T. Miyaki, and J. Rekimoto. Brainy hand: an ear-worn hand gesture interaction device. In CHI EA '09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, pages 4255--4260, New York, NY, USA, 2009. ACM.

Cited By

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  • (2025)Ui-Ear: On-Face Gesture Recognition Through On-Ear Vibration SensingIEEE Transactions on Mobile Computing10.1109/TMC.2024.348021624:3(1482-1495)Online publication date: Mar-2025
  • (2023)Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail HapticsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581473(1-13)Online publication date: 19-Apr-2023
  • (2023)TicTacToes: Assessing Toe Movements as an Input ModalityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580954(1-17)Online publication date: 19-Apr-2023
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  1. BrainyHand: a wearable computing device without HMD and it's interaction techniques

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    cover image ACM Other conferences
    AVI '10: Proceedings of the International Conference on Advanced Visual Interfaces
    May 2010
    427 pages
    ISBN:9781450300766
    DOI:10.1145/1842993
    • Editor:
    • Giuseppe Santucci
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 26 May 2010

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    Author Tags

    1. hand gesture
    2. input device
    3. interaction device
    4. projector
    5. wearable

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    Overall Acceptance Rate 128 of 490 submissions, 26%

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    Cited By

    View all
    • (2025)Ui-Ear: On-Face Gesture Recognition Through On-Ear Vibration SensingIEEE Transactions on Mobile Computing10.1109/TMC.2024.348021624:3(1482-1495)Online publication date: Mar-2025
    • (2023)Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail HapticsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581473(1-13)Online publication date: 19-Apr-2023
    • (2023)TicTacToes: Assessing Toe Movements as an Input ModalityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580954(1-17)Online publication date: 19-Apr-2023
    • (2021)Retargeted Self-Haptics for Increased Immersion in VR without InstrumentationThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474810(1109-1121)Online publication date: 10-Oct-2021
    • (2021)FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera VisionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445484(1-14)Online publication date: 6-May-2021
    • (2020)Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted DisplaysProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376852(1-15)Online publication date: 21-Apr-2020
    • (2020)EarBuddy: Enabling On-Face Interaction via Wireless EarbudsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376836(1-14)Online publication date: 21-Apr-2020
    • (2019)Mind the TapProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300707(1-13)Online publication date: 2-May-2019
    • (2018)On-Body tangible interactionProceedings of the 30th Conference on l'Interaction Homme-Machine10.1145/3286689.3286692(1-11)Online publication date: 23-Oct-2018
    • (2018)Interaction Methods for Smart Glasses: A SurveyIEEE Access10.1109/ACCESS.2018.28310816(28712-28732)Online publication date: 2018
    • Show More Cited By

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