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Please enjoy!: workshop on playful experiences in mobile HCI

Published: 07 September 2010 Publication History

Abstract

This workshop aims to explore different approaches and challenges in studying playfulness as a mode of interacting with mobile technology. Researchers, designers and developers with interest in this theme are welcome to participate in a full day activity of demos, presentations and discussions. In particular, our emphasis is on how to introduce, explore and understand playful interaction in mobile applications used in the wild.

References

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Costello, B. and Edmonds, E. (2007). A Study in Play, Pleasure and Interaction Design. In proc. of DPPI'07.
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Csíkszentmihályi, M. (1990). Flow: The psychology of optimal experience. New York: Harper Row.
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Davenport, G., L.E., H., and Thomas, M. (1998). Fun: A condition of creative research. IEEE Multimedia, 1998. 5(3): p. 10--15.
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Esbjörnsson, M., Brown, B., Juhlin, O., Normark, D., Östergren, M., and Laurier, E. (2006). Watching the cars go round and round: Designing for active spectating. In proc. of CHI'06. ACM.
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Håkansson, M. (2009). Playing with Context: Explicit and Implicit Interaction in Mobile Media Applications, in Man-Machine Interaction, Department of Computer and Systems Sciences Stockholm University.
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Jarkievich, P., Frankhammar, M., and Fernaeus, Y. (2008). In the hands of children: Exploring the use of mobile phone functionality in casual play settings. In proc. of Mobile HCI. ACM.
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Juhlin, O. and Weilenmann, A. (2008). Hunting for Fun: Solitude and Attentiveness in Collaboration. In proc. of CSCW'08.
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Korhonen, H., Montola, M., and Arrusvuori, J. (2009). Understanding playful user experience through digital games. In proc. of International Conference on Designing Pleasurable Products and Interfaces.
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Mentis, H.M., Reddy, M., and Rosson, M. (2010). Invisible Emotion: Information and Interaction in an Emergency Room. In proc. of CSCW'10.
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Sengers, P. and Gaver, W. (2006). Staying Open to interpretation: Engaging multiple meanings in design and evaluation. In proc. of DIS'06. 99 -- 108.
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Stebbins, R.A. (1997). Casual leisure: a conceptual statement. Leisure Studies, 1997. 1997(16): p. 17--25.

Cited By

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  • (2015)Transitional ExplainerProceedings of the 3rd International Conference on Human-Agent Interaction10.1145/2814940.2814945(11-18)Online publication date: 21-Oct-2015
  • (2013)Play and powerProceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 110.1145/2516604.2516628(25-33)Online publication date: 7-Dec-2013

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  1. Please enjoy!: workshop on playful experiences in mobile HCI

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      cover image ACM Other conferences
      MobileHCI '10: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
      September 2010
      552 pages
      ISBN:9781605588353
      DOI:10.1145/1851600
      • General Chairs:
      • Marco de Sá,
      • Luís Carriço,
      • Program Chair:
      • Nuno Correia

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 07 September 2010

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      1. mobile interaction
      2. playful interaction

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      MobileHCI '10 Paper Acceptance Rate 46 of 225 submissions, 20%;
      Overall Acceptance Rate 202 of 906 submissions, 22%

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      Cited By

      View all
      • (2015)Transitional ExplainerProceedings of the 3rd International Conference on Human-Agent Interaction10.1145/2814940.2814945(11-18)Online publication date: 21-Oct-2015
      • (2013)Play and powerProceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 110.1145/2516604.2516628(25-33)Online publication date: 7-Dec-2013

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