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Bridging designers' intentions to outcomes with constructivism

Published: 16 August 2010 Publication History

Abstract

This exploratory study investigates the value of constructivist theory for the field of interaction design. In this paper we explore how designer intentions and outcomes can be expressed in constructivist terms, and how constructivism can describe the relationship of design intentions to outcomes. This study's findings point to the potential of an emerging constructivist framework. The authors present the findings of two case studies of designer intentions and outcomes from two museum design projects. The paper presents themes drawn from the analysis that include designing for personal experience, play, and social interaction.

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  • (2024)UX Design Curriculum: Intersectionality, Race and Ethnicity in Persona ConstructionDesign, User Experience, and Usability10.1007/978-3-031-61356-2_3(26-47)Online publication date: 29-Jun-2024
  • (2021)Designing Context-Aware Mobile Systems for Self-guided Exhibition SitesInteractivity and Game Creation10.1007/978-3-030-73426-8_2(21-44)Online publication date: 10-Apr-2021
  • (2020)Balancing Enlightenment and Experience in Interactive Exhibition DesignInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-030-53294-9_6(69-87)Online publication date: 28-Jul-2020
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cover image ACM Other conferences
DIS '10: Proceedings of the 8th ACM Conference on Designing Interactive Systems
August 2010
457 pages
ISBN:9781450301039
DOI:10.1145/1858171
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 16 August 2010

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Author Tags

  1. constructivism
  2. design case studies
  3. design intentions
  4. epistemologies
  5. interaction design
  6. user experience

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DIS '10
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  • IFIP

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Cited By

View all
  • (2024)UX Design Curriculum: Intersectionality, Race and Ethnicity in Persona ConstructionDesign, User Experience, and Usability10.1007/978-3-031-61356-2_3(26-47)Online publication date: 29-Jun-2024
  • (2021)Designing Context-Aware Mobile Systems for Self-guided Exhibition SitesInteractivity and Game Creation10.1007/978-3-030-73426-8_2(21-44)Online publication date: 10-Apr-2021
  • (2020)Balancing Enlightenment and Experience in Interactive Exhibition DesignInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-030-53294-9_6(69-87)Online publication date: 28-Jul-2020
  • (2013)Playful Learning Culture in the MuseumTeaching and Learning Culture10.1007/978-94-6209-440-6_9(129-144)Online publication date: 2013
  • (2012)Micro CultureProceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning10.1109/DIGITEL.2012.22(84-88)Online publication date: 27-Mar-2012
  • (2012)Playfulness and Openness: Reflections on the Design of Learning TechnologiesArts and Technology10.1007/978-3-642-33329-3_5(38-45)Online publication date: 2012
  • (2010)Projections on museum exhibitsProceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction10.1145/1952222.1952240(80-87)Online publication date: 22-Nov-2010

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