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Do emotions matter in creative design?

Published: 16 August 2010 Publication History

Abstract

A wealth of research has suggested that emotions play a significant role in creative problem solving, but less work has focused on investigating their roles in design. This is surprising given that creative problem solving lies at the heart of the design process. In an exploratory study we interviewed 9 expert designers about their emotions during the design process. We identified several relevant emotions and extended Wallas model of creative problem solving with emotional components for each of its stages. We also identified ways in which expert designers regulate their emotions and concluded with a discussion of the contributions of our work for design methods and tools, design thinking and design expertise.

References

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De Dreu, C. K. W., Baas, M., & Nijstad, B. A. Hedonic tone and activation in the mood-creativity link: Towards a dual pathway to creativity model. Journal of Personality and Social Psychology, 94 (2008), 739--756.
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Ekman, P. Basic Emotions. In T. Dalgleish and M. Power (Eds.). Handbook of Cognition and Emotion. Sussex, U. K, 1999
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Gable, P., & Harmon-Jones, E. Approach-Motivated Positive Affect Reduces Breadth of Attention Psychological Science, Vol. 19, No. 5 (2008), 476--482
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Solovyovna, I. The role of autobiographical experiences with emotional significance of an architectural design conjecturing. PhD thesis. Texas A&M University, 2008
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cover image ACM Other conferences
DIS '10: Proceedings of the 8th ACM Conference on Designing Interactive Systems
August 2010
457 pages
ISBN:9781450301039
DOI:10.1145/1858171
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 16 August 2010

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  1. creative problem solving
  2. design methods
  3. emotions

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DIS '10
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Cited By

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  • (2024)Exploiting User-Generated Content in Product Launch Videos to Compute a Launch ScoreIEEE Access10.1109/ACCESS.2024.338154112(49624-49639)Online publication date: 2024
  • (2024)Weaving emotions: unraveling the emotional significance of Sri Lankan handloom artistryJournal of Humanities and Applied Social Sciences10.1108/JHASS-07-2023-0082Online publication date: 12-Feb-2024
  • (2024)Dance movement psychotherapy’s impact on emotional well-being in severe mental disorders: a quantitative studyBody, Movement and Dance in Psychotherapy10.1080/17432979.2024.235045320:1(56-73)Online publication date: 14-May-2024
  • (2024)Computer-aided design as a research instrument for engineering design: supporting multiple methods by observing artifacts, actors, and actionsJournal of Engineering Design10.1080/09544828.2024.2432835(1-32)Online publication date: 28-Nov-2024
  • (2023)“A Switch Went off in my Whole Body”: Lived Experiences of Fatigue and Post-Exertional Malaise in Long CovidExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585846(1-7)Online publication date: 19-Apr-2023
  • (2022)Creative problem solving and facial expressions: A stage based comparisonPLOS ONE10.1371/journal.pone.026950417:6(e0269504)Online publication date: 22-Jun-2022
  • (2022)FlavorDesigner App: Capturing Multisensory Experiences and Crafting Personalized Flavors for Cueing their RecallProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533474(1441-1456)Online publication date: 13-Jun-2022
  • (2022)The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal PerspectiveProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502039(1-18)Online publication date: 29-Apr-2022
  • (2022)Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional RegulationProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501330(1-19)Online publication date: 13-Feb-2022
  • (2021)Sensory Probes: An Exploratory Design Research Method for Human-Food InteractionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462013(666-682)Online publication date: 28-Jun-2021
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