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Bricolage and consultation: addressing new design challenges when building large-scale installations

Published: 16 August 2010 Publication History

Abstract

We describe the many challenges faced when designing, implementing and embedding large-scale installations in a physical space, such as a building. A case study is presented of a distributed ambient display system intended to inform, lure and influence people when moving through the building. We outline the wide range of technical, user, aesthetic and practical aspects that need to be addressed; pointing out how many unpredictable problems can surface when going 'big', 'physical' and 'out of the PC', We argue that a different set of 'non-user-centered' processes are required. Furthermore, we propose a new design implementation approach that includes aspects of iterative design, but with the new processes of bricolage and consultation added for progressing the design.

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    cover image ACM Other conferences
    DIS '10: Proceedings of the 8th ACM Conference on Designing Interactive Systems
    August 2010
    457 pages
    ISBN:9781450301039
    DOI:10.1145/1858171
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 16 August 2010

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    Author Tags

    1. Waterfall model
    2. bricolage
    3. consultation
    4. design
    5. implementation
    6. public installation
    7. tinkering

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    • (2023)Strategies, Practices, and Challenges in Interactive Prototypes Construction: a Field Study in a Design CourseProceedings of the European Conference on Cognitive Ergonomics 202310.1145/3605655.3605661(1-4)Online publication date: 19-Sep-2023
    • (2021)Playful Engagement for Public SpacesProceedings of the ACM on Human-Computer Interaction10.1145/34885435:ISS(1-19)Online publication date: 5-Nov-2021
    • (2021)KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research ProductProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446078(1-13)Online publication date: 14-Feb-2021
    • (2021)Scaling Data Physicalization – How Does Size Influence Experience?Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440627(1-14)Online publication date: 14-Feb-2021
    • (2020)Exploring the Design Space of Embodied Architectonic InteractionCompanion Publication of the 2020 ACM Designing Interactive Systems Conference10.1145/3393914.3395826(509-514)Online publication date: 6-Jul-2020
    • (2016)Creative Workplace Alchemies: Individual Workspaces and Collaboration HotspotsArchitecture and Interaction10.1007/978-3-319-30028-3_5(85-111)Online publication date: 10-Jun-2016
    • (2015)Interaction Design as a Bricolage PracticeProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680594(173-180)Online publication date: 15-Jan-2015
    • (2015)Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive PrototypesHuman-Computer Interaction: Design and Evaluation10.1007/978-3-319-20901-2_12(132-142)Online publication date: 21-Jul-2015
    • (2014)Pervasive Displays: Understanding the Future of Digital SignageSynthesis Lectures on Mobile and Pervasive Computing10.2200/S00558ED1V01Y201312MPC0118:1(1-128)Online publication date: 30-Apr-2014
    • (2014)AjnaProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2600883(915-924)Online publication date: 21-Jun-2014
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