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MoviPill: improving medication compliance for elders using a mobile persuasive social game

Published: 26 September 2010 Publication History

Abstract

Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ubiquitous technologies have been proposed to tackle this challenge, mainly in the form of memory aid solutions that remind patients to take their pills. However, most of these methods do not engage patients in shifting their behavior towards better compliance. In this paper, we propose and evaluate a mobile phone-based game called MoviPill that persuades patients to be more adherent to their medication prescription by means of social competition. In a 6-week user study conducted with 18 elders, the use of MoviPill improved both their compliance to take the daily medication and also the accuracy of the drug intake time according to the prescribed time. Moreover, the improvement in the latter increased from 43% to 56% when we considered only participants that had any interest in games, which reveals the importance of applying persuasive techniques in a personalized manner. We conclude with a set of implications for the design of persuasive mobile solutions in this domain.

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cover image ACM Conferences
UbiComp '10: Proceedings of the 12th ACM international conference on Ubiquitous computing
September 2010
366 pages
ISBN:9781605588438
DOI:10.1145/1864349
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • University of Florida: University of Florida

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Publication History

Published: 26 September 2010

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Author Tags

  1. elderly
  2. medication compliance
  3. persuasive mobile interfaces
  4. user study

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Ubicomp '10
Ubicomp '10: The 2010 ACM Conference on Ubiquitous Computing
September 26 - 29, 2010
Copenhagen, Denmark

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UbiComp '10 Paper Acceptance Rate 39 of 202 submissions, 19%;
Overall Acceptance Rate 764 of 2,912 submissions, 26%

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  • (2024)The Impact of Persuasive Framing on the Perceived Effectiveness of a Game for Behaviour ChangeInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2355390(1-15)Online publication date: 28-May-2024
  • (2024)A Persuasive Chatbot in an Aging-in-Place EnvironmentIntelligent Autonomous Systems 1810.1007/978-3-031-44981-9_29(347-359)Online publication date: 21-Apr-2024
  • (2023)Enhancing Social Connectivity: Tangible Peer-Based Check-in Systems for Isolated Older AdultsAdjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing10.1145/3594739.3610764(230-235)Online publication date: 8-Oct-2023
  • (2023)Exploring Tangible User Interface Design for Social Connection Among Older Adults: A Preliminary ReviewExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585722(1-9)Online publication date: 19-Apr-2023
  • (2023)Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior ChangeIEEE Transactions on Games10.1109/TG.2022.315909015:2(121-133)Online publication date: Jun-2023
  • (2023)Technology to Reduce Social Isolation Among Older Adults: A Move from Digital to TangibleHCI International 2023 Posters10.1007/978-3-031-35992-7_57(418-425)Online publication date: 9-Jul-2023
  • (2022)A Participatory Sensing Study to Understand the Problems Older Adults Faced in Developing Medication-Taking HabitsHealthcare10.3390/healthcare1007123810:7(1238)Online publication date: 2-Jul-2022
  • (2022)Ubiquitous Machinery Monitoring - A Field Study on Manufacturing Workers' User Experience of Mobile and Wearable Monitoring AppsProceedings of the ACM on Human-Computer Interaction10.1145/35467336:MHCI(1-22)Online publication date: 20-Sep-2022
  • (2022)Examining Identity as a Variable of Health Technology Research for Older Adults: A Systematic ReviewProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517621(1-24)Online publication date: 29-Apr-2022
  • (2022)Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systemsBehaviour & Information Technology10.1080/0144929X.2022.211261242:13(2176-2209)Online publication date: 24-Aug-2022
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