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EnergyLife: pervasive energy awareness for households

Published: 26 September 2010 Publication History

Abstract

We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through different levels collecting scores in savings and through advice tip reading and quizzes. We describe principles, logic of the game, implementation and user interfaces providing rationale for design choices. Key principles embodied in Energy Life are: situated and combined feedback including knowledge and consumption information, intuitiveness and non-intrusiveness by utilizing an always at hand solution on a touch enabled smart phone and lighting as an ambient interface, sustained interaction and engagement by using a applied game that connects players within and between households.

References

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}}Gustafsson, A., & Gyllenswärd, M. (2005). The Power Aware cord: energy awareness through ambient information display. In Ext. Abs. CHI '05, ACM Press, 1423--1426.
[2]
}}Jacucci G., Spagnolli A., Gamberini L., Chalambalakis A., Björksog C., Bertoncini M., Torstensson C., Monti P. (2009). Designing Effective feedback of Electricity Consumption for Mobile User Interfaces. PsychNology Journal, 7(3), 265 -- 289.
[3]
}}Kim, Y., Schmid, T., Charbiwala, Z M., Srivastava, M. B. ViridiScope: design and implementation of a fine grained power monitoring system for homes, Ubicomp '09, Pages 245--254.
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}}Wood, G., & Newborough, M. (2003). Dynamic energy-consumption indicators for domestic appliances: environment, behavior and design. Energy and Buildings, 35 (8), 821--841.
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}}Liikkanen, L., Nieminen, T. (2009). Comparison of End-User Electric Power Meters for Accuracy, HIIT Technical Reports 2009-1, ISBN 978-951-22-9489-3.

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  • (2021)The EN-Survival Game: An Environmental Game for Residential AccommodationTransforming Society and Organizations through Gamification10.1007/978-3-030-68207-1_6(87-106)Online publication date: 8-May-2021
  • (2020)LanternJournal of Ambient Intelligence and Smart Environments10.3233/AIS-20058012:6(531-546)Online publication date: 1-Jan-2020
  • (2020)Addressing Behavioural Technologies Through the Human Factor: A ReviewIEEE Access10.1109/ACCESS.2020.29807858(52306-52322)Online publication date: 2020
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      Published In

      cover image ACM Conferences
      UbiComp '10 Adjunct: Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
      September 2010
      203 pages
      ISBN:9781450302838
      DOI:10.1145/1864431

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      In-Cooperation

      • University of Florida: University of Florida

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 26 September 2010

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      Author Tags

      1. domestic systems
      2. energy awareness
      3. interaction design
      4. mobile interaction
      5. serious games

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      • Demonstration

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      Ubicomp '10
      Ubicomp '10: The 2010 ACM Conference on Ubiquitous Computing
      September 26 - 29, 2010
      Copenhagen, Denmark

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      Overall Acceptance Rate 764 of 2,912 submissions, 26%

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      Cited By

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      • (2021)The EN-Survival Game: An Environmental Game for Residential AccommodationTransforming Society and Organizations through Gamification10.1007/978-3-030-68207-1_6(87-106)Online publication date: 8-May-2021
      • (2020)LanternJournal of Ambient Intelligence and Smart Environments10.3233/AIS-20058012:6(531-546)Online publication date: 1-Jan-2020
      • (2020)Addressing Behavioural Technologies Through the Human Factor: A ReviewIEEE Access10.1109/ACCESS.2020.29807858(52306-52322)Online publication date: 2020
      • (2019)Survey of Applications for Apartment Energy Consumption Monitoring2019 IEEE 23rd International Conference on Intelligent Engineering Systems (INES)10.1109/INES46365.2019.9109517(000283-000288)Online publication date: Apr-2019
      • (2017)An ethnographic study of packaging-free purchasingBehaviour & Information Technology10.1080/0144929X.2017.136517036:11(1193-1217)Online publication date: 1-Nov-2017
      • (2016)Reality Reaching into Games - Weather as a Dynamic Link to Real-World Streams of InformationSerious Games10.1007/978-3-319-45841-0_16(169-180)Online publication date: 3-Sep-2016
      • (2015)Tough ShiftProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793108(307-317)Online publication date: 5-Oct-2015
      • (2014)The Cloud of Things Empowered Smart Grid CitiesInternet of Things Based on Smart Objects10.1007/978-3-319-00491-4_7(129-142)Online publication date: 2014
      • (2013)Cooperative augmentation of mobile smart objects with projected displaysACM Transactions on Interactive Intelligent Systems10.1145/2499474.24994763:2(1-35)Online publication date: 5-Aug-2013
      • (2013)Exploring sustainability research in computingProceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing10.1145/2493432.2493474(305-314)Online publication date: 8-Sep-2013
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