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Propinquity: exploring embodied gameplay

Published: 26 September 2010 Publication History

Abstract

Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/fighting game using proximity and touch sensing. Relying primarily on auditory feedback, Propinquity attempts to reconfigure sensor-based gameplay as an activity where players orient towards one another rather than a central screen. By presenting this particular demo, we hope to stimulate discussion of embodiment, expressiveness, play, performance, and social production in both ubicomp interaction and game design.

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Cited By

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  • (2021)Limited Control Over the Body as Intriguing Play Design ResourceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445744(1-16)Online publication date: 6-May-2021
  • (2020)Towards Designing Bodily Integrated PlayProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374931(207-218)Online publication date: 9-Feb-2020
  • (2017)Magia TransformoExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131339(421-429)Online publication date: 15-Oct-2017
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Published In

cover image ACM Conferences
UbiComp '10 Adjunct: Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
September 2010
203 pages
ISBN:9781450302838
DOI:10.1145/1864431

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  • University of Florida: University of Florida

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 September 2010

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Author Tags

  1. embodied interaction
  2. gaming
  3. play
  4. proximity sensing
  5. wearable

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  • Demonstration

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Ubicomp '10
Ubicomp '10: The 2010 ACM Conference on Ubiquitous Computing
September 26 - 29, 2010
Copenhagen, Denmark

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2021)Limited Control Over the Body as Intriguing Play Design ResourceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445744(1-16)Online publication date: 6-May-2021
  • (2020)Towards Designing Bodily Integrated PlayProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374931(207-218)Online publication date: 9-Feb-2020
  • (2017)Magia TransformoExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131339(421-429)Online publication date: 15-Oct-2017
  • (2017)Designing for Bodily Interplay in Social Exertion GamesACM Transactions on Computer-Human Interaction10.1145/306493824:3(1-41)Online publication date: 10-May-2017
  • (2016)Exertion GamesFoundations and Trends in Human-Computer Interaction10.1561/110000004110:1(1-86)Online publication date: 29-Dec-2016
  • (2014)DubTouchProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2639234(333-342)Online publication date: 26-Oct-2014
  • (2014)Designing mediated combat playProceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2540930.2540937(149-156)Online publication date: 16-Feb-2014

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