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MAI painting brush: an interactive device that realizes the feeling of real painting

Published: 03 October 2010 Publication History

Abstract

Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib and indirect manipulation, the operational feeling of a graphics tablet is different from that of real paint brush. We solved this problem by developing the MR-based Artistic Interactive (MAI) Painting Brush, which imitates a real paint brush, and constructed a mixed reality (MR) painting system that enables direct painting on physical objects in the real world.

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References

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Cited By

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  • (2023)InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy CanvasProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580927(1-13)Online publication date: 19-Apr-2023
  • (2023)Evaluation of an Augmented Reality for Historical Context Experiences of 3D Restored Court PaintingsIEEE Access10.1109/ACCESS.2023.326852811(39197-39212)Online publication date: 2023
  • (2018)Enhancing the Appreciation of Traditional Chinese Painting Using Interactive TechnologyMultimodal Technologies and Interaction10.3390/mti20200162:2(16)Online publication date: 16-Apr-2018
  • Show More Cited By

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cover image ACM Conferences
UIST '10: Proceedings of the 23nd annual ACM symposium on User interface software and technology
October 2010
476 pages
ISBN:9781450302715
DOI:10.1145/1866029
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 October 2010

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Author Tags

  1. brush model
  2. brush stroke
  3. input device
  4. mixed reality
  5. paint brush
  6. painting system

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UIST '10

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Overall Acceptance Rate 561 of 2,567 submissions, 22%

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Cited By

View all
  • (2023)InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy CanvasProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580927(1-13)Online publication date: 19-Apr-2023
  • (2023)Evaluation of an Augmented Reality for Historical Context Experiences of 3D Restored Court PaintingsIEEE Access10.1109/ACCESS.2023.326852811(39197-39212)Online publication date: 2023
  • (2018)Enhancing the Appreciation of Traditional Chinese Painting Using Interactive TechnologyMultimodal Technologies and Interaction10.3390/mti20200162:2(16)Online publication date: 16-Apr-2018
  • (2018)A virtual 3D interactive painting method for Chinese calligraphy and painting based on real-time force feedback technologyFrontiers of Information Technology & Electronic Engineering10.1631/FITEE.160128318:11(1843-1853)Online publication date: 18-Jan-2018
  • (2018)A liquid tangible display for mobile colour mixingProceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3229434.3229461(1-7)Online publication date: 3-Sep-2018
  • (2018)A brush device with visual and haptic feedback for virtual painting of 3D virtual objectsVirtual Reality10.1007/s10055-017-0317-022:2(167-181)Online publication date: 1-Jun-2018
  • (2017)Calligraphy-Stroke Learning Support System Using Projector and Motion SensorJournal of Advanced Computational Intelligence and Intelligent Informatics10.20965/jaciii.2017.p069721:4(697-708)Online publication date: 20-Jul-2017
  • (2017)PhyShareAdjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3131785.3131795(17-19)Online publication date: 20-Oct-2017
  • (2016)FlexStylusProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892444(2482-2489)Online publication date: 7-May-2016
  • (2015)BricoSketchProceedings of the 2015 International Conference on Interactive Tabletops & Surfaces10.1145/2817721.2817729(127-136)Online publication date: 15-Nov-2015
  • Show More Cited By

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