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Bringing the field into the lab: supporting capture and replay of contextual data for the design of context-aware applications

Published: 03 October 2010 Publication History

Abstract

When designing context-aware applications, it is difficult to for designers in the studio or lab to envision the contextual conditions that will be encountered at runtime. Designers need a tool that can create/re-create naturalistic contextual states and transitions, so that they can evaluate an application under expected contexts. We have designed and developed RePlay: a system for capturing and playing back sensor traces representing scenarios of use. RePlay contributes to research on ubicomp design tools by embodying a structured approach to the capture and playback of contextual data. In particular, RePlay supports: capturing naturalistic data through Capture Probes, encapsulating scenarios of use through Episodes, and supporting exploratory manipulation of scenarios through Transforms. Our experiences using RePlay in internal design projects illustrate its potential benefits for ubicomp design.

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  • (2020)Replay EnactmentsProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395427(1607-1618)Online publication date: 3-Jul-2020
  • (2017)An investigation of using mobile and situated crowdsourcing to collect annotated travel activity data in real-word settingsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.11.001102:C(81-102)Online publication date: 1-Jun-2017
  • (2016)Understanding the Challenges of Designing and Developing Multi-Device ExperiencesProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901851(62-72)Online publication date: 4-Jun-2016
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  1. Bringing the field into the lab: supporting capture and replay of contextual data for the design of context-aware applications

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    cover image ACM Conferences
    UIST '10: Proceedings of the 23nd annual ACM symposium on User interface software and technology
    October 2010
    476 pages
    ISBN:9781450302715
    DOI:10.1145/1866029
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 03 October 2010

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    Author Tags

    1. context-aware
    2. data capture
    3. design tools

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    Cited By

    View all
    • (2020)Replay EnactmentsProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395427(1607-1618)Online publication date: 3-Jul-2020
    • (2017)An investigation of using mobile and situated crowdsourcing to collect annotated travel activity data in real-word settingsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.11.001102:C(81-102)Online publication date: 1-Jun-2017
    • (2016)Understanding the Challenges of Designing and Developing Multi-Device ExperiencesProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901851(62-72)Online publication date: 4-Jun-2016
    • (2015)ConWIZ: The contextual Wizard of OzJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1503507:6(719-744)Online publication date: 20-Nov-2015
    • (2015)fabryqProceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems10.1145/2774225.2774835(164-173)Online publication date: 23-Jun-2015
    • (2015)A field study comparing approaches to collecting annotated activity data in real-world settingsProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2750858.2807524(671-682)Online publication date: 7-Sep-2015
    • (2014)What Designers Talk About When They Talk About ContextHuman–Computer Interaction10.1080/07370024.2014.89670929:5-6(420-450)Online publication date: 17-Jun-2014
    • (2013)Lightweight Editing of Distributed Ubiquitous EnvironmentsDevelopment of Distributed Systems from Design to Application and Maintenance10.4018/978-1-4666-2647-8.ch010(168-184)Online publication date: 2013
    • (2013)Interactive record/replay for web application debuggingProceedings of the 26th annual ACM symposium on User interface software and technology10.1145/2501988.2502050(473-484)Online publication date: 8-Oct-2013
    • (2012)DejaVuProceedings of the 25th annual ACM symposium on User interface software and technology10.1145/2380116.2380142(189-196)Online publication date: 7-Oct-2012
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