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Jogging over a distance between Europe and Australia

Published: 03 October 2010 Publication History

Abstract

Exertion activities, such as jogging, require users to invest intense physical effort and are associated with physical and social health benefits. Despite the benefits, our understanding of exertion activities is limited, especially when it comes to social experiences. In order to begin understanding how to design for technologically augmented social exertion experiences, we present "Jogging over a Distance", a system in which spatialized audio based on heart rate allowed runners as far apart as Europe and Australia to run together. Our analysis revealed how certain aspects of the design facilitated a social experience, and consequently we describe a framework for designing augmented exertion activities. We make recommendations as to how designers could use this framework to aid the development of future social systems that aim to utilize the benefits of exertion.

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cover image ACM Conferences
UIST '10: Proceedings of the 23nd annual ACM symposium on User interface software and technology
October 2010
476 pages
ISBN:9781450302715
DOI:10.1145/1866029
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 October 2010

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Author Tags

  1. audio
  2. exergame
  3. exergaming
  4. exertion interface
  5. heart rate
  6. mobile phone
  7. physiological data
  8. running
  9. spatialization
  10. sports
  11. whole-body interaction

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  • (2024)Advantages of Friend-Modelled Social Interactive Feedforward for VR ExergamingProceedings of the ACM on Human-Computer Interaction10.1145/36771038:CHI PLAY(1-19)Online publication date: 15-Oct-2024
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  • (2023)Investigating the use of Spatialized Audio Augmented Reality to enhance the outdoor running experienceEntertainment Computing10.1016/j.entcom.2022.10053444(100534)Online publication date: Jan-2023
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