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Crowd-powered interfaces

Published: 03 October 2010 Publication History

Abstract

We investigate crowd-powered interfaces: interfaces that embed human activity to support high-level conceptual activities such as writing, editing and question-answering. For example, a crowd-ppowered interface using paid crowd workers can compute a series of textual cuts and edits to a paragraph, then provide the user with an interface to condense his or her writing. We map out the design space of interfaces that depend on outsourced, friendsourced, and data mined resources, and report on designs for each of these. We discuss technical and motivational challenges inherent in human-powered interfaces.

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  • (2021)The Design and Development of a Game to Study Backdoor Poisoning Attacks: The Backdoor GameProceedings of the 26th International Conference on Intelligent User Interfaces10.1145/3397481.3450647(423-433)Online publication date: 14-Apr-2021
  • (2017)Biometric data sharing in the wild: Investigating the effects on online sports spectatorsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2017.03.008105(56-67)Online publication date: Sep-2017

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  1. Crowd-powered interfaces

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    cover image ACM Conferences
    UIST '10: Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
    October 2010
    126 pages
    ISBN:9781450304627
    DOI:10.1145/1866218
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 03 October 2010

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    Author Tags

    1. crowdsourcing
    2. outsourcing
    3. social computing

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    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    • (2021)The Design and Development of a Game to Study Backdoor Poisoning Attacks: The Backdoor GameProceedings of the 26th International Conference on Intelligent User Interfaces10.1145/3397481.3450647(423-433)Online publication date: 14-Apr-2021
    • (2017)Biometric data sharing in the wild: Investigating the effects on online sports spectatorsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2017.03.008105(56-67)Online publication date: Sep-2017

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