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Development of the motion-controllable ball

Published: 03 October 2010 Publication History

Abstract

In this report, we propose a novel ball type interactive interface device. Balls are one of the most important pieces of equipment used for entertainment and sports. Their motion guides a player's response in terms of, for example, a feint or similar movement. Many kinds of breaking ball throws have been developed for various sports(e.g. baseball). However, acquiring the skill to appropriately react to these breaking balls is often hard to achieve and requires long-term training. Many researchers focus on the ball itself and have developed interactive balls with visual and acoustic feedbacks. However, these balls do not have the ability for motion control. In this paper, we introduce a ball-type motion control interface device. It is composed of a ball and an air-pressure tank to change its vector using gas ejection. We conducted an experiment that measures the ball's flight path while subjected to gas ejection and the results showed that the prototype system had enough power to change the ball's vector while flying

References

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}}Osamu Izuta, Toshiki Sato, Haruko Mamiya, Kaoru Shibasaki, Jun Nakamura, Sachiko Kodama, Hideki Koike, BouncingStar: Development of a Rubber Ball Containing Electronic Devices for Digital Sports, Proceedings of WISS 2008, Japan, 2008, pp.41--44.
[2]
}}Gili Weinberg, Maggie Orth, Peter Russo, The Embroidered Musical Ball: A Squeezable Instrument for Expressive Performance, CHI'00, The Netherlands, 2000, 283--284.
[3]
}}Ryota Kuwakubo "HeavenSeed" is described in his web site. Ryota Kuwakubo's site: http://www.vector-scan.com.
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}}Yoshiro Sugano, Jumpeo Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude, SHOOTBALL: The Ball Sport Using Dynamic Goals. ACE 2007, Austria, 2007, pp.262--263.
[5]
}}Koji Tsukada, Maho Oki, Chamelleon Ball, Proceedings of Interaction 2009, Japan, 2009, pp.119--120.

Cited By

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  • (2019)Physical Objects in AR Games – Offering a Tangible Experience2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798056(1801-1806)Online publication date: Mar-2019
  • (2018)D-ballProceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities10.1145/3210299.3210305(1-6)Online publication date: 2-Jul-2018
  • (2015)Augmented dodgeballProceedings of the 6th Augmented Human International Conference10.1145/2735711.2735834(137-140)Online publication date: 9-Mar-2015
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  1. Development of the motion-controllable ball

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    cover image ACM Conferences
    UIST '10: Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
    October 2010
    126 pages
    ISBN:9781450304627
    DOI:10.1145/1866218

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 October 2010

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    Author Tags

    1. air pressure
    2. augmented sports
    3. ball interface

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    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
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    • (2019)Physical Objects in AR Games – Offering a Tangible Experience2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798056(1801-1806)Online publication date: Mar-2019
    • (2018)D-ballProceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities10.1145/3210299.3210305(1-6)Online publication date: 2-Jul-2018
    • (2015)Augmented dodgeballProceedings of the 6th Augmented Human International Conference10.1145/2735711.2735834(137-140)Online publication date: 9-Mar-2015
    • (2014)TAMAProceedings of the 5th Augmented Human International Conference10.1145/2582051.2582101(1-8)Online publication date: 7-Mar-2014
    • (2014)PhotoelasticBallProceedings of the 5th Augmented Human International Conference10.1145/2582051.2582067(1-4)Online publication date: 7-Mar-2014
    • (2014)HoverBallProceedings of the 5th Augmented Human International Conference10.1145/2582051.2582064(1-4)Online publication date: 7-Mar-2014
    • (2013)Imaginary reality gamingProceedings of the 26th annual ACM symposium on User interface software and technology10.1145/2501988.2502012(405-410)Online publication date: 8-Oct-2013

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