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Comparing user interaction with low and high fidelity prototypes of tabletop surfaces

Published: 16 October 2010 Publication History

Abstract

This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multi-touch interface presented in this paper allows users to collaboratively search for existing multimedia content, create new compositions with this content, and finally integrate it in a layout for presenting it. The study we conducted consists of a series of parallel user tests using both low-fidelity and high-fidelity prototypes to inform the design of the multi-touch interface. Based on a comparison of the two test sessions, we found that one should be cautious in generalising high-level user interactions from a low towards a high-fidelity prototype. However, the low-fidelity prototype approach presented proved to be very valuable to generate design ideas concerning both high and low-level user interactions on a multi-touch tabletop.

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  1. Comparing user interaction with low and high fidelity prototypes of tabletop surfaces

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    cover image ACM Other conferences
    NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
    October 2010
    889 pages
    ISBN:9781605589343
    DOI:10.1145/1868914
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 16 October 2010

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    Author Tags

    1. content creation
    2. design
    3. fidelity
    4. multi-touch
    5. prototyping
    6. tabletop

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    • (2021)A Model of Software Prototyping based on a Systematic MapProceedings of the 15th ACM / IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM)10.1145/3475716.3475772(1-11)Online publication date: 11-Oct-2021
    • (2021)Accessibility of High-Fidelity Prototyping ToolsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445520(1-17)Online publication date: 6-May-2021
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    • (2020)Usability Testing: A Practitioner's Guide to Evaluating the User ExperienceSynthesis Lectures on Human-Centered Informatics10.2200/S00987ED1V01Y202001HCI0451:1(i-105)Online publication date: 9-Mar-2020
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    • (2015)Collaborative Learning through Creative Video Composition on Distributed User InterfacesState-of-the-Art and Future Directions of Smart Learning10.1007/978-981-287-868-7_23(199-210)Online publication date: 27-Oct-2015
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    • (2014)Situated design for creative, reflective, collaborative, technology-mediated learningProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598527(83-92)Online publication date: 21-Jun-2014
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