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User experience (UX) patterns for audio-visual networked applications: inspirations for design

Published: 16 October 2010 Publication History

Abstract

This paper summarizes best practices for improving user experience (UX) of audio-visual networked applications such as YouTube, Flickr, or Facebook. Designing for a good UX is becoming increasingly important within the HCI community. However, there is still a lack of empirically based knowledge on how to design audio-visual networked applications for an optimal UX. Based on studies with more than 8000 users of ten different audio-visual networked applications, we have developed 30 user experience patterns (short UX patterns). Our UX patterns are build on the end users' experiences investigated in lab and field studies in three different European countries. Most other pattern collections are based on the experience of designers or developers. In this paper we will present how we have developed the UX patterns and will describe the major UX problem areas found in detail. Our pattern collection can be useful to the designers of audio-visual networked applications and for the researchers working in the area of UX by providing empirical evidence on identified UX problems and suggestions for solutions referring to one or more of our UX patterns.

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Cited By

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  • (2021)“Honestly I Never Really Thought About Adding a Description”: Why Highly Engaged Tweets Are InaccessibleHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_23(373-395)Online publication date: 26-Aug-2021
  • (2011)From structural analysis to scenarios and patterns for knowledge sharing applicationsProceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I10.5555/2022384.2022416(258-267)Online publication date: 9-Jul-2011
  • (2011)From Structural Analysis to Scenarios and Patterns for Knowledge Sharing ApplicationsHuman-Computer Interaction. Design and Development Approaches10.1007/978-3-642-21602-2_29(258-267)Online publication date: 2011

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cover image ACM Other conferences
NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
October 2010
889 pages
ISBN:9781605589343
DOI:10.1145/1868914
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Reykjavik University
  • University of Iceland

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Published: 16 October 2010

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Author Tags

  1. audio-visual applications
  2. patterns
  3. social media
  4. social networked applications
  5. user experience
  6. user experience patterns

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View all
  • (2021)“Honestly I Never Really Thought About Adding a Description”: Why Highly Engaged Tweets Are InaccessibleHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_23(373-395)Online publication date: 26-Aug-2021
  • (2011)From structural analysis to scenarios and patterns for knowledge sharing applicationsProceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I10.5555/2022384.2022416(258-267)Online publication date: 9-Jul-2011
  • (2011)From Structural Analysis to Scenarios and Patterns for Knowledge Sharing ApplicationsHuman-Computer Interaction. Design and Development Approaches10.1007/978-3-642-21602-2_29(258-267)Online publication date: 2011

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