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The impact of concept (re)presentation on users' evaluation and perception

Published: 16 October 2010 Publication History

Abstract

Early product concept evaluation, which is based on descriptions or conceptual sketches instead of functional prototypes or design models, has many practical advantages. However, a question at hand is whether the format of representation impacts the results of empirical "user studies". A study with two different design concepts and 326 participants revealed that global product evaluation (i.e., goodness) and high-level product perceptions (i.e., pragmatic quality, hedonic quality) are not influenced by differences in the concept (re)presentation (text, pictures, video, functional prototype). Only the assessment of interaction characteristics, such as its speed, was affected.

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Cited By

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  • (2020)Observing Pictures and Videos of Creative Products: An Eye Tracking StudyApplied Sciences10.3390/app1004148010:4(1480)Online publication date: 21-Feb-2020
  • (2020)AN EYE-TRACKING SUPPORTED INVESTIGATION INTO THE ROLE OF FORMS OF REPRESENTATION ON DESIGN EVALUATIONS AND AFFORDANCES OF ORIGINAL PRODUCT FEATURESProceedings of the Design Society: DESIGN Conference10.1017/dsd.2020.2961(1607-1616)Online publication date: 11-Jun-2020
  • (2019)The enriching limitations of the physical worldPersonal and Ubiquitous Computing10.1007/s00779-018-1176-823:1(81-98)Online publication date: 1-Feb-2019
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  1. The impact of concept (re)presentation on users' evaluation and perception

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    cover image ACM Other conferences
    NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
    October 2010
    889 pages
    ISBN:9781605589343
    DOI:10.1145/1868914
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Reykjavik University
    • University of Iceland

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    New York, NY, United States

    Publication History

    Published: 16 October 2010

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    Author Tags

    1. concept testing
    2. evaluation
    3. interaction
    4. prototyping
    5. representation
    6. user experience

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    Cited By

    View all
    • (2020)Observing Pictures and Videos of Creative Products: An Eye Tracking StudyApplied Sciences10.3390/app1004148010:4(1480)Online publication date: 21-Feb-2020
    • (2020)AN EYE-TRACKING SUPPORTED INVESTIGATION INTO THE ROLE OF FORMS OF REPRESENTATION ON DESIGN EVALUATIONS AND AFFORDANCES OF ORIGINAL PRODUCT FEATURESProceedings of the Design Society: DESIGN Conference10.1017/dsd.2020.2961(1607-1616)Online publication date: 11-Jun-2020
    • (2019)The enriching limitations of the physical worldPersonal and Ubiquitous Computing10.1007/s00779-018-1176-823:1(81-98)Online publication date: 1-Feb-2019
    • (2015)Disease surveillance and patient care in remote regionsBehaviour & Information Technology10.1080/0144929X.2013.85383634:6(548-565)Online publication date: 1-Jun-2015
    • (2013)Exploring relationships between interaction attributes and experienceProceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces10.1145/2513506.2513520(126-135)Online publication date: 3-Sep-2013
    • (2013)Using Video Prototypes for Evaluating Design Concepts with Users: A Comparison to Usability TestingHuman-Computer Interaction – INTERACT 201310.1007/978-3-642-40480-1_55(774-781)Online publication date: 2013

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