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Exploration of direct bi-manual interaction in digitally mediated stop-motion animation

Published: 16 October 2010 Publication History

Abstract

In this paper we present the development of a digital system prototype for character animation, with the primary focus on enabling direct bi-manual interaction through the employment of haptic sense and gestural control. The aim of the research is to explore the design of digital animation systems that build upon and augment the rich tacit knowledge embodied in the traditional creative practice of stop-motion animation. A team of highly skilled stop-motion animators participated in the design process of the prototype system evaluating and reflecting upon the key aspects of the design. We describe our design approach and the methodology employed in two design key studies framed around the concepts of direct tactile manipulation and two-handed interaction. We identify the components that enabled immediacy and enhanced engagement with the new system. The outcomes of the studies illustrate the system's potential for enabling immersive physical interaction in a digital animation setting.

References

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Dourish, P. Where the Action Is: The Foundations of Embodied Interaction. Cambridge: Massachusetts Institute of Technology, 2001
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Garroway D. A Haptic Interface for editing Space Curves: with applications to Animation Authoring. MSc, McGill University, (Montreal, Canada, 2005)
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Guiard, Y. Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model, 1987
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Jorgensen, T. Binary Tools, In Proceedings of 'In the Making' - Nordic Design Research Conference, Copenhagen, Royal Academy of Fine Arts (2005)
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McCullough, M. Abstracting craft: The practised digital hand. MIT Press, 1998
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Monkey 2. http://tiny.cc/u2g01
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Novint. http://home.novint.com/
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Oore, S. Terzopoulos, D. Hinton, G. A Desktop Input Device and Interface for Interactive 3D Character Animation, Graphics Interface, (2002), 133--140
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Sensable.www.sensable.com/
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Svensson, A., Björk, S., Åkesson, K. P. Tangible Handimation: Real-time Animation with a Sequencer-based Tangible Interface, In Proceedings of the 5th Nordic Conference on Human Computer Interaction, Lund, 2008
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Scali, S., Wright, M., Shillito, A. M., 3D Modelling is not for WIMPs, Proceedings of HCI International. (Crete, 2003)

Cited By

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  • (2021)An Architecture for Collaborative Terrain Sketching with Mobile DevicesSensors10.3390/s2123788121:23(7881)Online publication date: 26-Nov-2021
  • (2011)A haptically-augmented interface for digital character animationSIGGRAPH Asia 2011 Posters10.1145/2073304.2073331(1-1)Online publication date: 12-Dec-2011

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cover image ACM Other conferences
NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
October 2010
889 pages
ISBN:9781605589343
DOI:10.1145/1868914
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Reykjavik University
  • University of Iceland

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 October 2010

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Author Tags

  1. animation
  2. embodied interaction
  3. haptic I/O
  4. tacit knowledge

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  • Short-paper

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NordiCHI '10
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Cited By

View all
  • (2021)An Architecture for Collaborative Terrain Sketching with Mobile DevicesSensors10.3390/s2123788121:23(7881)Online publication date: 26-Nov-2021
  • (2011)A haptically-augmented interface for digital character animationSIGGRAPH Asia 2011 Posters10.1145/2073304.2073331(1-1)Online publication date: 12-Dec-2011

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