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View all- Cardoso BCohn NTruyen FBrosens K(2021)Explore Data, Enjoy Yourself - KUbism, A Playful Approach to Data ExplorationHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_4(43-64)Online publication date: 26-Aug-2021
The purpose of this study was to evaluate computer games or components of the games that would lend themselves for use in an educational setting. Participants included 20 men and 20 women who volunteered to participate. All participants played four ...
The main objective of this study was to investigate how different gaming interfaces compare and impact the players' general experience with games. Forty-seven (n=47) students were selected randomly to participate in the preliminary study. A brief ...
This paper incorporates discussion about game refinement theory and the flow model to analyze simulation data collected from two types of arcade games. A mathematical model of the arcade game processes is formulated. The essence of the arcade ...
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