ABSTRACT
Modern reservoir engineering is dependent on 3D visualization tools. However, as we argue in this paper, the current tools used in this domain are not completely aligned with the reservoir engineer's interactive needs, and do not address fundamental user issues, such as collaboration. We base our work on a set of observations of reservoir engineers, and their unique interactive tasks and needs. We present insightful knowledge of the domain, and follow with a prototype for an interactive reservoir visualization system, on the Microsoft Surface. We conclude by presenting a design critique we performed using our prototype, and reflecting on the impact we believe tabletop interaction will have on the domain of reservoir engineering.
Supplemental Material
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Index Terms
- Touching the depths: introducing tabletop interaction to reservoir engineering
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