ABSTRACT
We present a novel application workflow to physically produce personalized objects by relying on the sketch-based input metaphor. This is achieved by combining different sketch-based retrieval and modeling aspects and optimizing the output for 3D printing technologies. The workflow starts from a user drawn 2D sketch that is used to query a large 3D shape database. A simple but powerful sketch-based modeling technique is employed to modify the result from the query. Taking into account the limitations of the additive manufacturing process we define a fabrication constraint deformation to produce personalized 3D printed objects.
Supplemental Material
- Eitz, M., Richter, R., Boubekeur, T., Hildebrand, K., and Alexa, M. 2012. Sketch-based shape retrieval. ACM Transactions on Graphics (Proceedings SIGGRAPH) 31, 4, 31:1--31:10. Google ScholarDigital Library
- Zimmermann, J., Nealen, A., and Alexa, M. 2008. Sketch-based interfaces: Sketching contours. Comput. Graph. 32, 5 (Oct.), 486--499. Google ScholarDigital Library
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