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Lessons Learned from Testing a Children's Educational Game through Web Deployment

Published:07 November 2014Publication History

ABSTRACT

Beanstalk is an educational game that teaches balance-fulcrum principles, targeting children ages 5-11. Four versions of the game were deployed on the web through the educational portal Learning.com. Two of the versions incorporate non-player characters that offer opportunities for socio-emotional learning (SEL). Two of the versions include a scientific process of "predict-observe-hypothesize-explain" (POHE), which in effect is in-game testing. This paper reports on a first look into the game logs collected from child players via the portal, allowing for a 2x2 SEL crossed with POHE analysis. Lessons learned from testing variants of an educational game are shared, as well as conclusions drawn from the logs. Surprisingly, the version with both SEL and POHE caused children to stop playing the game sooner. The POHE performance was weakest for the players in the SEL treatment. Rather than help with the science educational goals, SEL may have diminished the experience.

References

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  1. Lessons Learned from Testing a Children's Educational Game through Web Deployment

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        cover image ACM Conferences
        SeriousGames '14: Proceedings of the 2014 ACM International Workshop on Serious Games
        November 2014
        70 pages
        ISBN:9781450331210
        DOI:10.1145/2656719

        Copyright © 2014 ACM

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        New York, NY, United States

        Publication History

        • Published: 7 November 2014

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        SeriousGames '14 Paper Acceptance Rate10of17submissions,59%Overall Acceptance Rate10of17submissions,59%

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