ABSTRACT
To test paper prototypes of mobile applications, we have been experimenting with remote paper prototype testing as an approach and tool for enabling a designer to wizard a paper prototype from afar while a user tests the prototype out of the lab. This paper presents a system for remote paper prototype testing that consists of (1) a video camera placed over a paper prototype, which streams a live audio-visual feed via Google Hangouts to a tester, and (2) Google Glass on the tester, which streams a live audio-visual-data feed to the facilitator and wizard. Results from a pilot study found that remote paper prototype testing helped designers gain valuable insights through use in realistic scenarios.
- Been-Lirn Duh, H., Tan, G. C. B. and Chen, V. H. 2006. Usability evaluation for mobile device: a comparison of laboratory and field tests. In MobileHCI '06 Google ScholarDigital Library
- Bernstein, M., Brandt, J., Miller, R.C. and Karger, D.R. Crowds in two seconds: Enabling real-time crowdpowered interfaces. In UIST '11. Google ScholarDigital Library
- Bigham, J., Jayant, C., Ji, H., Little, G., Miller, A., Miller, R., Miller, R. and Yeh, T. VizWiz: nearly realtime answers to visual questions. In UIST '10. Google ScholarDigital Library
- Bolchini, D., Pulido, D., & Faiola, A. (2009). Paper in screen prototyping: an agile technique to anticipate the mobile experience. Interactions, 16(4), 29--33. Google ScholarDigital Library
- de Sá, M. and Carriço, L. 2008. Lessons from early stages design of mobile applications. In MobileHCI '08.Google Scholar
- de Sá, M. and Carriço, L. 2009. A mobile tool for in-situ prototyping. In MobileHCI '09.Google Scholar
- Kjeldskov, J. and Stage, J. New techniques for usability evaluation of mobile systems, International Journal of Human-Computer Studies, Volume 60, Issues 5-6, May 2004.Google ScholarCross Ref
- Lumsden, J., MacLean, R. A Comparison of PseudoPaper and Paper Prototyping Methods for Mobile Evaluations. MONET '2008, 2008. Google ScholarDigital Library
- Nielsen, C.M., Overgaard, M., Pedersen, M.B., Stage, J. and Stenild, S. 2006. It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field. In NordiCHI '06. Google ScholarDigital Library
- Raento, M.; Oulasvirta, A.; Petit, R.; Toivonen, H. ContextPhone: a prototyping platform for context-aware mobile applications. Pervasive Computing, IEEE, vol.4, no.2, pp.51--59, Jan.-March 2005. Google ScholarDigital Library
- Rettig, M. 1994. Prototyping for tiny fingers. Commun. ACM 37, 4 (April 1994), 21--27. Google ScholarDigital Library
Index Terms
- Remote Paper Prototype Testing
Recommendations
Lake: A Digital Wizard of Oz Prototyping Tool
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMobile app designers aim to develop the best mobile software interfaces in the least amount of time, and rely on testing ideas with prototypes in lieu of building costly, fully functioning applications. Yet, designers cannot effectively prototype some ...
Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing SystemsIn a rapidly evolving UX/UI design landscape marked by technological advancements and shifts toward hybrid work, understanding the implications of these changes on software prototyping practices is crucial. This study investigates the influence of ...
Constructionist assessment with mobile software-based paper prototyping
Low-fidelity prototyping is a Knowledge Elicitation technique in Human-Computer Interaction (HCI). However, empirical methods for low-fidelity prototyping have remained relatively static in development. We describe artefact-driven dynamic ...
Comments