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KidCraft: Co-Design within a Game Environment

Published:18 April 2015Publication History

ABSTRACT

Co-design research with children is a field that continues to find new ground and expand as it explores new, and more effective ways to design. As children become more enveloped in a world of technology and video games, it follows to leverage these kinds of experiences for use in our design toolbox. In addition, continuing to explore how to include a larger global audience through distributed co-design can advance the design process. The study presented in this paper serves as a preliminary exploration of virtual sandbox game environments as a co-design tool. Utilizing a design inclusive research approach, we discuss what led us to explore this environment as a co-design tool, how it evolved over time, our success in using it to include those who could not attend in-person sessions, and our plans to expand on this research in the future.

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  1. KidCraft: Co-Design within a Game Environment

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      • Published in

        cover image ACM Conferences
        CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
        April 2015
        2546 pages
        ISBN:9781450331463
        DOI:10.1145/2702613

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 18 April 2015

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        • Work in Progress

        Acceptance Rates

        CHI EA '15 Paper Acceptance Rate379of1,520submissions,25%Overall Acceptance Rate6,164of23,696submissions,26%

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