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Towards Design Strategies for the Persuasive Gameplay Experience

Published:05 October 2015Publication History

ABSTRACT

Games are increasingly used for purposes that stretch beyond their primary strength as medium for entertainment, including games used for training, education and critique. Among this stretch we also find games that argue a particular point of view; to shape attitudes and shift perspectives towards real-world concepts or objects. Unlike most contemporary media to persuade games are unique in their interactive affordances; providing players with the ability to evaluate given arguments to a system that responds, and essentially allows the player to engage in an indirect discussion with the designer(s). Although persuasion through games is not a new venue of research, the discipline unfortunately still lacks practical game design strategies aimed to aid designers in maximizing the persuasive potential of their games. The presented research is therefore concerned with how to design for persuasive gameplay and what strategies (models, frameworks, guidelines, methodologies, etc.) could support the designer throughout this design process.

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  1. Towards Design Strategies for the Persuasive Gameplay Experience

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      cover image ACM Conferences
      CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
      October 2015
      852 pages
      ISBN:9781450334662
      DOI:10.1145/2793107

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 October 2015

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      Acceptance Rates

      CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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