ABSTRACT
This hands-on workshop introduces a foundation for designing tangibles for children. Participants engage in a low-fidelity design challenge using the iPad Osmo system. We focus on how designing tangibles for children is unique from other design problems and processes. We walk participants through an outcome driven design process using the award winning Developmentally Situated Design (DSD) card set -- focusing on cognitive, emotional, physical, and social skills specific to children at different ages. Small groups create solutions for the same design challenge, but focus on the skills and abilities of a specific age group. We facilitate a compare and contrast exercise of their solutions to help synthesize the complexities of, and showcase skills for, designing child-centric tangibles. While not necessary for participation, we encourage participants who have them to bring iPads (v2 or higher) or iPad minis. Participants are also encouraged to review the DSD II cards in advance, available at http://www.antle.iat.sfu.ca/DSD.
- Zaman, B., Van den Abeele, V., Markopoulos, P. and Marshall, P. 2012. Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation. Personal Ubiquitous Comput. 16, 4 (April 2012), 367--378. Google ScholarDigital Library
- Bekker M. and Antle. A.N. 2011. Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 2531--2540. Google ScholarDigital Library
- Antle, A. N. and Wise, A.F. Getting down to details: Using theories of cognition and learning to inform tangible user interface design, Interacting with Computers 25, 1 (2013), 1--20.Google ScholarCross Ref
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- Designing Tangibles for Children: One Day Hands-on Workshop
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