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Designing Engaging Games Using Bayesian Optimization

Published:07 May 2016Publication History

ABSTRACT

We use Bayesian optimization methods to design games that maximize user engagement. Participants are paid to try a game for several minutes, at which point they can quit or continue to play voluntarily with no further compensation. Engagement is measured by player persistence, projections of how long others will play, and a post-game survey. Using Gaussian process surrogate-based optimization, we conduct efficient experiments to identify game design characteristics---specifically those influencing difficulty---that lead to maximal engagement. We study two games requiring trajectory planning, the difficulty of each is determined by a three-dimensional continuous design space. Two of the design dimensions manipulate the game in user-transparent manner (e.g., the spacing of obstacles), the third in a subtle and possibly covert manner (incremental trajectory corrections). Converging results indicate that overt difficulty manipulations are effective in modulating engagement only when combined with the covert manipulation, suggesting the critical role of a user's self-perception of competence.

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          cover image ACM Conferences
          CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
          May 2016
          6108 pages
          ISBN:9781450333627
          DOI:10.1145/2858036

          Copyright © 2016 ACM

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          Publication History

          • Published: 7 May 2016

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          CHI '16 Paper Acceptance Rate565of2,435submissions,23%Overall Acceptance Rate6,199of26,314submissions,24%

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