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Designing Multi-Gateway Interactions In A Multi-Player Strategy Game

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Published:06 May 2017Publication History

ABSTRACT

In this paper, we present a novel computer vision based game which exploits multiple game gateways that enable different roles, different multiplayer experiences and also the transition from the traditional on-screen display to the mobileVR in single or multi-player mode while preserving the continuity of the immersive gaming experience. A detailed design and study are given. Three groups of play testers (n=20) played the game while being photographed, and were subsequently interviewed.

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References

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      • Published in

        cover image ACM Conferences
        CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
        May 2017
        3954 pages
        ISBN:9781450346566
        DOI:10.1145/3027063

        Copyright © 2017 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 6 May 2017

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        • extended-abstract

        Acceptance Rates

        CHI EA '17 Paper Acceptance Rate1,000of5,000submissions,20%Overall Acceptance Rate6,164of23,696submissions,26%

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        CHI '24
        CHI Conference on Human Factors in Computing Systems
        May 11 - 16, 2024
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