ABSTRACT
This panel aims to create a space for participants at CHI 2018 to see how far we have come as a community in raising and addressing issues of gender, and how far we have yet to go. Our intent is for open discussion to support the community's intentions to move towards greater equity, inclusivity, and diversity.
- A. Bradley, C. MacArthur, M. Hancock, S. Carpendale. 2015. Gendered or neutral? considering the language of HCI. Proc. Graphics Interface, 163--170. Google ScholarDigital Library
- C. Moss-Racusin, J. Dovidio, V. Brescoll, M. Graham, and J. Handelsman. 2012. Science faculty's subtle gender biases favor male students. Proc. National Academy of Sciences, 109(41), 16474--16479.Google ScholarCross Ref
- M. Balaam and L. Koefoed Hansen. Women's Health at CHI. A blog post for Interaction. XXV.1 Jan + Feb 2018. http://tinyurl.com/yb3swr9pGoogle Scholar
- S. Bardzell and J. Bardzell (2011). Towards a Feminist HCI Methodology: Social Science, Feminism, and HCI. Proc. CHI'11. Google ScholarDigital Library
- L. Beckwith, M. Burnett, S. Wiedenbeck, C. Cook, S. Sorte, and M. Hastings. 2005. Effectiveness of end-user debugging software features: Are there gender issues? Proc. CHI'05, 869--878. Google ScholarDigital Library
- M. Burnett, L. Beckwith, S. Wiedenbeck, S. Fleming, J. Cao, T. Park, V. Grigoreanu, K. Rector. 2011. Gender pluralism in problem-solving software. Interacting with Computers 23(5) 450--460. Google ScholarDigital Library
- M. Burnett, S. Stumpf, J. Macbeth, S. Makri, L. Beckwith, I. Kwan, A. Peters, and W. Jernigan. 2016. GenderMag: A method for evaluating software's gender inclusiveness. Interacting with Computers 28(6) 760--787.Google ScholarCross Ref
- M. Burnett, A. Peters, C. Hill, and N. Elarief. 2016. Finding gender inclusiveness software issues with GenderMag: A field investigation. Proc. CHI'16, 2586--2598. Google ScholarDigital Library
- C. Mendez, H. S. Pedala, Z. Steine-Hanson, C. Hilderbrand, A. Horvath, C. Hill, L. Simpson, N. Patil, A. Sarma, M. Burnett, 2018. Open Source barriers to entry, revisited: A sociotechnical perspective, Proc. ICSE'18.Google ScholarDigital Library
- I. Buskens. 2015. Infusing a Gender Perspective in Indigenous Knowledge Technology Design: Some Reflections and Suggestions, in N. J. Bidwell and H. Winschiers-Theophilius (eds), At the Intersections of Indigenous and Traditional Knowledges and Technology Design, Informing Science Press, Informing Science Institute.Google Scholar
- S. Bardzell. 2010. Feminist HCI: taking stock and outlining an agenda for design. Proc. CHI'10, 1301--1310. Google ScholarDigital Library
- S. Ahmed. 2017. Living a Feminist Life. Duke University Press.Google Scholar
Index Terms
- Panel: Extending Conversations about Gender and HCI
Recommendations
“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsEsports are rapidly growing within academia. In HCI, earlier work explored how problematic behaviors emerging from gender biases (e.g., toxicity) negatively impact female participation in esports. Here, we further explore gender biases in esports by ...
Sustaining girls' participation in STEM, gaming and making
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenThe fields of Science, Technology, Engineering and Math (STEM), computer gaming and activities with digital technologies associated with the Maker movement are still dominated by a rather homogeneous group of (mostly white male) people though there are ...
Mission critical: building community to engage young women in computer science (abstract only)
SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science educationThis project consists of a collaborative effort between the Games+Learning+Society Center at the University of Wisconsin-Madison and Microsoft Research to create an online community to engage girls in computer programming and game design. The goals of ...
Comments