ABSTRACT
While many still consider interactive movies an unrealistic idea, current delivery platforms like Netflix, commercial VR, and the proliferation of wearable sensors mean that adaptive and responsive entertainment experiences are an immediate reality. Our prior work demonstrated a brain-responsive movie that showed different views of scenes depending on levels of attention and meditation produced by a commercialized home-entertainment brain sensor. Based on lessons learned, this demonstration exhibits the new interactions designed for our new brain-controlled movie, The MOMENT, being released in 2018.
Supplemental Material
- Ben Shaul, N. 2008. Hyper-Narrative Interactive Cinema: Problems and Solutions. Rodopi.Google Scholar
- Bordwell, D., & Thompson, K. 2008. Film as Art: Creativity, Technology, and Business. Film Art: An Introduction. McGraw-Hill Education.Google Scholar
- Lunenfeld, P. 2004. The Myths of Interactive Cinema. In Narrative Across Media, The Languages of Storytelling, Marie-Laure Ryan (ed.). University of Nebraska Press, 377--390.Google Scholar
- Nijholt, A., Jacob, R. J. K., Andujar, M., Yuksel, B. F. & Leslie, G. 2018. Brain-Computer Interfaces for Artistic Expression. In Proc. CHI'18 EAs (in Press). Google ScholarDigital Library
- Pike, M., Ramchurn, R., Benford, S., & Wilson, M. L. 2016. #Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction. In Proc. CHI '16. 5385--5396. Google ScholarDigital Library
- Pike, M., Wilson, M. L., Benford, S. & Ramchurn, R. 201 #Scanners: A BCI Enhanced Cinematic Experience. In Proc. CHI'16 EAs. 293--296. Google ScholarDigital Library
Index Terms
- #Scanners 2 - The MOMENT: A New Brain-Controlled Movie
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