ABSTRACT
We present a virtual reality system for accessing geotagged photos taken with a lifelogging camera. Photos are spatially located on a world map that can be explored with a head-mounted display. Using a virtual reality headset allows users to easily and intuitively explore this large information space. Images are initially represented by icons but become visible once a user gets closer to a particular area of interest. While not suitable for all search tasks, this visualisation has benefits in situations where location plays a significant role; be it because the actual content is location-related or because the owner of the lifelog remembers and associates the related event with certain places. Likewise, our spatial representation of the data often implicitly reveals a temporal relationship, which can be helpful in the search process as well.
- Soumyadeb Chowdhury, Md Sadek Ferdous, and Joemon M Jose . 2016. A user-study examining visualization of lifelogs. In Content-Based Multimedia Indexing (CBMI), 2016 14th International Workshop on. IEEE, 1--6.Google ScholarCross Ref
- Aaron Duane, Rashmi Gupta, Liting Zhou, and Cathal Gurrin . 2016. Visual insights from personal lifelogs. In Proceedings of the 12th NTCIR Conference on Evaluation of Information Access Technologies, Tokyo. 386--389.Google Scholar
- Aaron Duane and Cathal Gurrin . 2017. Pilot Study to Investigate Feasibility of Visual Lifelog Exploration in Virtual Reality. In Proceedings of the 2nd Workshop on Lifelogging Tools and Applications. ACM, 29--32. Google ScholarDigital Library
- Aaron Duane and Cathal Gurrin . 2018. Lifelog exploration prototype in virtual reality. In International Conference on Multimedia Modeling. Springer, 377--380.Google ScholarCross Ref
- Cathal Gurrin, Alan F Smeaton, Aiden R Doherty, et almbox. . 2014. Lifelogging: Personal big data. Foundations and Trends® in Information Retrieval Vol. 8, 1 (2014), 1--125. Google ScholarDigital Library
- Jae Ho Jeon, Jongheum Yeon, Sang-goo Lee, and Jinwook Seo . 2014. Exploratory visualization of smarphone-based life-logging data using Smart Reality Testbed. In Big Data and Smart Computing (BIGCOMP), 2014 International Conference on. IEEE, 29--33.Google ScholarCross Ref
- Sanket Khanwalkar, Shonali Balakrishna, and Ramesh Jain . 2016. Exploration of large image corpuses in virtual reality Proceedings of the 2016 ACM on Multimedia Conference. ACM, 596--600. Google ScholarDigital Library
- Sojung Kwak, Joeun Lee, and Jieun Kwon . 2015. An Analysis of Infographic Design for Life-Logging Application. In Advances in Computer Science and Ubiquitous Computing. Springer, 185--191.Google Scholar
- Gerald Schaefer, Mateusz Budnik, and Bartosz Krawczyk . 2017. Immersive browsing in an image sphere. In Proceedings of the 11th International Conference on Ubiquitous Information Management and Communication. ACM, 26. Google ScholarDigital Library
- LSC website . 2018. Lifelog Search Challenge 2018. deftempurl%http://lsc.dcu.ie/ tempurlGoogle Scholar
- Yang Yang and Cathal Gurrin . 2013. Personal lifelog visualization. In Proceedings of the 4th International SenseCam & Pervasive Imaging Conference. ACM, 82--83. Google ScholarDigital Library
- Y Yang, H Lee, and C Gurrin . 2013 a. Lifelogging: New Challenges for Information Visualization on Mobile Platforms. CHI'11 Extended Abstracts on Human Factors in Computing Systems (2013).Google Scholar
- Yang Yang, Hyowon Lee, and Cathal Gurrin . 2013 b. Visualizing lifelog data for different interaction platforms CHI'13 Extended Abstracts on Human Factors in Computing Systems. ACM, 1785--1790. Google ScholarDigital Library
Index Terms
- Geospatial Access to Lifelogging Photos in Virtual Reality
Recommendations
Lifelogging in Mixed Reality
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsLifelogging is a growing social phenomenon where personal devices capture records of one’s life for future recalling and reminiscing. At the same time, mixed reality worlds are increasingly available due to advances in head-mounted display technology. ...
Extending Virtual Reality Display Wall Environments Using Augmented Reality
SUI '19: Symposium on Spatial User InteractionTwo major form factors for virtual reality are head-mounted displays and large display environments such as CAVE®and the LCD-based successor CAVE2®. Each of these has distinct advantages and limitations based on how they’re used. This work explores ...
Speed reading on virtual reality and augmented reality
AbstractMany virtual reality (VR) and augmented reality (AR) applications in education require speed reading. The current study aimed to explore whether the reading performance on VR and AR is different from that on traditional desktop display,...
Highlights- We explored performance of speed reading on virtual and augmented reality.
- ...
Comments