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A method for sharing interactive deformations in collaborative 3D modeling

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Published:20 December 1999Publication History

ABSTRACT

This paper proposes a new approach to collaboratively designing original products and crafted objects in a distributed virtual environment. Special attention is paid to concept formulation and image substantiation in the early design stage. A data management strategy and its implementation method are shown to effectively share and visualize a series of shape-forming and modeling operations performed by experts on a network. A 3D object representation technique is devised to manage frequently updated geometrical information by exchanging only a small amount of data among participating systems. Additionally, we contrive a method for offloading some expensive functions usually performed on a server such as multi-resolution data management and adaptive data transmission control. Client systems are delegated to execute these functions and achieve “interactivity vs. image quality” tradeoffs based on available resources and operations in a flexible and parallel fashion.

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            • Published in

              cover image ACM Conferences
              VRST '99: Proceedings of the ACM symposium on Virtual reality software and technology
              December 1999
              194 pages
              ISBN:1581131410
              DOI:10.1145/323663
              • Chairmen:
              • Don Brutzman,
              • Heedong Ko,
              • Mel Slater

              Copyright © 1999 ACM

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              Publication History

              • Published: 20 December 1999

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