skip to main content
10.1145/3240167.3240262acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

Digital tools in collaborative creative work

Published:29 September 2018Publication History

ABSTRACT

The aim of the workshop is to examine and discuss the role and functions of digital tools in collaborative creative work. While advancements in Human-Computer Interaction (HCI) research offer considerable potential for supporting creative work practices, particularly collaborative practices, we believe this design space is underexplored. We invite researchers from the fields of HCI who are interested in creativity research to come together to further our understanding as well as explore opportunities for future research in this area. We will discuss workshop participants' visions and experiences in order to identify central themes that can shape the future design of digital tools in collaborative creative work.

References

  1. Adobe. 2018. Adobe Creative Cloud | Software and services for creative professionals. https://www.adobe.com/creativecloud.htmlGoogle ScholarGoogle Scholar
  2. Teresa M. Amabile. 2011. The Social Psychology of Creativity. Springer, New York.Google ScholarGoogle Scholar
  3. Autodesk. 2018. AutoCAD For Mac & Windows | CAD Software. https://www.autodesk.eu/products/autocad/overviewGoogle ScholarGoogle Scholar
  4. Amy Cheatle and Steven J. Jackson. 2015. Digital Entanglements: Craft, Computation and Collaboration in Fine Art Furniture Production. ACM Press, 958--968. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Jonas Frich, Michael Mose Biskjaer, and Peter Dalsgaard. 2018. Twenty Years of Creativity Research in Human-Computer Interaction: Current State and Future Directions. Proceedings of the 2018 Designing Interactive Systems Conference, ACM, 1235--1257. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Howard Gardner. 1988. Creativity: An interdisciplinary perspective. Creativity Research Journal 1, 1: 8--26.Google ScholarGoogle ScholarCross RefCross Ref
  7. Google. 2018. Google Docs. https://docs.google.com/Google ScholarGoogle Scholar
  8. Young-Wook Jung, Youn-kyung Lim, and Myungsuk Kim. 2017. Possibilities and Limitations of Online Document Tools for Design Collaboration: The Case of Google Docs. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, ACM, 1096--1108. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Joy Kim, Mira Dontcheva, Wilmot Li, Michael S. Bernstein, and Daniela Steinsapir. 2015. Motif: Supporting Novice Creativity Through Expert Patterns. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ACM, 1211--1220. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Aaron Kozbelt, Ronald A. Beghetto, and Mark A. Runco. 2010. Theories of Creativity. The Cambridge Handbook of Creativity.Google ScholarGoogle Scholar
  11. R. Keith Sawyer and Stacy DeZutter. 2009. Distributed creativity: How collective creations emerge from collaboration. Psychology of Aesthetics, Creativity, and the Arts 3, 2: 81--92.Google ScholarGoogle ScholarCross RefCross Ref
  12. Hao-Chuan Wang, Dan Cosley, and Susan R. Fussell. 2010. Idea Expander: Supporting Group Brainstorming with Conversationally Triggered Visual Thinking Stimuli. Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, ACM, 103--106. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Jun Xie, Aaron Hertzmann, Wilmot Li, and Holger Winnemöller. 2014. PortraitSketch: Face Sketching Assistance for Novices. Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, ACM, 407--417. Google ScholarGoogle ScholarDigital LibraryDigital Library

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Other conferences
    NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer Interaction
    September 2018
    1002 pages
    ISBN:9781450364379
    DOI:10.1145/3240167

    Copyright © 2018 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 29 September 2018

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • research-article

    Acceptance Rates

    NordiCHI '18 Paper Acceptance Rate59of240submissions,25%Overall Acceptance Rate379of1,572submissions,24%

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader