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Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR

Published:11 October 2018Publication History

ABSTRACT

Can natural interaction requirements be fulfilled while still harnessing the "supernatural" fantasy of Virtual Reality (VR)? In this work we used off the shelf Electromyogram (EMG) sensors as an input device which can afford natural gestures to preform the "supernatural" task of growing your arm in VR. We recorded 18 participants preforming a simple retrieval task in two phases; an initial and a learning phase where the stretch arm was disabled and enabled respectively. The results show that the gestures used in the initial phase are different than the main gestures used to retrieve an object in our system and that the times taken to complete the learning phase are highly variable across participants.

References

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  1. Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR

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      • Published in

        cover image ACM Conferences
        UIST '18 Adjunct: Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
        October 2018
        251 pages
        ISBN:9781450359498
        DOI:10.1145/3266037

        Copyright © 2018 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 11 October 2018

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