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Player Choices, Game Endings and the Design of Moral Dilemmas in Games

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Published:23 October 2018Publication History

ABSTRACT

Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game's story is an important part of enjoying an interactive narrative. Yet when it comes to how we design and test games with moral dilemmas, there is little written on the subject. From this premise, The Moral Gameplay Taxonomy has been developed. Developed through an examination of 23 games, the taxonomy consists of two dimensions, creating four quadrants, which represent the different types of choices (systemic and scripted) provided to the player, and the style of endings (branching and linear). As this is a preliminary study, further work needs to be undertaken to develop the taxonomy further. It will be a valuable tool for examining how the design of moral dilemmas can affect player perceived agency and enjoyment in games.

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  1. Player Choices, Game Endings and the Design of Moral Dilemmas in Games

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        • Published in

          cover image ACM Conferences
          CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
          October 2018
          725 pages
          ISBN:9781450359689
          DOI:10.1145/3270316
          • General Chairs:
          • Florian 'Floyd' Mueller,
          • Daniel Johnson,
          • Ben Schouten,
          • Program Chairs:
          • Phoebe O. Toups Dugas,
          • Peta Wyeth

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          • Published: 23 October 2018

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          CHI PLAY '18 Extended Abstracts Paper Acceptance Rate43of123submissions,35%Overall Acceptance Rate421of1,386submissions,30%

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