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How computer games affect CS (and other) students' school performance

Published:01 March 2004Publication History
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Abstract

Compulsive game playing, especially of the role-playing variety, risks failing grades and withdrawal of financial support from tuition-paying parents.

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  1. How computer games affect CS (and other) students' school performance

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          William Edward Mihalo

          Messerly's discussion of the addictive effects of computer games (particularly role playing ones) represents a cogent discussion of a problem that may be occurring with undergraduate students. He is unable to support his assertions with any empirical evidence, however, just anecdotal data. While reading Messerly's Viewpoint, I realized that it would be an interesting exercise to substitute the string "soap operas" for "computer games," and then reread his piece. If you did this, you would probably draw the same conclusions about the negative effects of soap operas upon student behavior. Moreover, why stop with soap operas__?__ You could also substitute the following strings for "computer games": "pornography," "greed," "rollerblading," "parachute jumping," "Unix," "writing a member of Congress," or "searching for weapons of mass destruction." In addition, you could argue that focusing on any of the above items could easily contribute to some contemporary social problems. Messerly's Viewpoint on computer games could easily be used as a template for identifying the causes of a number of social problems that are endemic to contemporary society. Online Computing Reviews Service

          Ann E. Fleury

          Messerly's discussion of the addictive effects of computer games (particularly role playing ones) represents a cogent discussion of a problem that may be occurring with undergraduate students. He is unable to support his assertions with any empirical evidence, however, just anecdotal data. While reading Messerly's Viewpoint, I realized that it would be an interesting exercise to substitute the string "soap operas" for "computer games," and then reread his piece. If you did this, you would probably draw the same conclusions about the negative effects of soap operas upon student behavior. Moreover, why stop with soap operas__?__ You could also substitute the following strings for "computer games": "pornography," "greed," "rollerblading," "parachute jumping," "Unix," "writing a member of Congress," or "searching for weapons of mass destruction." In addition, you could argue that focusing on any of the above items could easily contribute to some contemporary social problems. Messerly's Viewpoint on computer games could easily be used as a template for identifying the causes of a number of social problems that are endemic to contemporary society. Online Computing Reviews Service

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          • Published in

            cover image Communications of the ACM
            Communications of the ACM  Volume 47, Issue 3
            Homeland security
            March 2004
            91 pages
            ISSN:0001-0782
            EISSN:1557-7317
            DOI:10.1145/971617
            Issue’s Table of Contents

            Copyright © 2004 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 March 2004

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