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Designing for social interaction: an experimental design research project

Published: 26 June 2006 Publication History

Abstract

In this extended abstract I describe the doctoral research project "Designing for Social Interaction". The research project is undertaken in the multidisciplinary context of The Interactive Spaces Research Centre and carried out in three different projects where industrial partners have collaborated on developing social use environments and interfaces. The outcome of the project is one or more conceptual frameworks that will enable designers to better describe and design technologies supporting social interactio.

References

[1]
Forlizzi, J., and Ford, S., 2000, Building Blocks of Experience: An Early Framework for Interaction Designers. In: DIS2000 Designing Interactive Systems Conference Proceedings, NY, USA
[2]
Goffman, E., Behaviour in Public Places, Notes on the Social Organisation of Gatherings, The Free Press, New York 1963
[3]
Greenbaum, J. and Kyng, M. (1991) Design at work, cooperative design of computer systems. Lawrence Erlbaum Associates, Hillsdale, New Jersey
[4]
Ludvigsen, M., Designing for Social Use in Public Places - a Conceptual Framework of Social Interaction, Proceedings of DPPI 05, Designing Pleasurable Products and Interfaces Conference, 2005, Eindhoven, The Netherlands
[5]
Petersen, M. G., Iversen, O. S., Krogh, P. G., Ludvigsen, M., Aesthetic interaction: a pragmatist's aesthetics of interactive systems, Proceedings of the 2004 conference on Designing Interactive Systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA

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  1. Designing for social interaction: an experimental design research project

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    Published In

    cover image ACM Conferences
    DIS '06: Proceedings of the 6th conference on Designing Interactive systems
    June 2006
    384 pages
    ISBN:1595933670
    DOI:10.1145/1142405

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 June 2006

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    Author Tags

    1. design
    2. environments
    3. interactive spaces
    4. social computing
    5. social interaction
    6. user experience

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    DIS06
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    DIS06: Designing Interactive Systems 2006
    June 26 - 28, 2006
    PA, University Park, USA

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    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    • (2024)Case Study: Applying Design Methods to Capture Cultural Narratives in Animated ContentInteractive Storytelling10.1007/978-3-031-78453-8_4(59-68)Online publication date: 19-Dec-2024
    • (2024) Ubiquitous processes strengthening neighbourhood communities: How neighbourhood ‐related social media can foster the active involvement of citizens and build resilient communities Journal of Community & Applied Social Psychology10.1002/casp.286234:5Online publication date: Aug-2024
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